4/10/2023 0 Comments Meshlab written in![]() ![]() ![]() In general, it seems not much of the research on geometry processing ends up in packages like CGAL, or is provided (even in research code form) as open-source. However, I could not find much available open-source code, nor of other morphing algorithms. I know there’s been a lot of progress in the field since then, but I only needed something simple and it seemed like a fairly straightforward algorithm to implement and therefore might have a higher chance of already being coded by someone. I recently was looking for an implementation of a mesh morphing algorithm, something like Alexa’s early work. Stay tuned for more demo’s using MeshLab.Our ambitious goal is to provide all the features of the CGAL project in pure Julia.Ī question somewhat related to this quote from your original announcement, which by the way would make me really happy if you manage that goal. Which of course I hope this little tutorial should you how to do. Therefore, if you need to fill any holes where there is missing data, add texture information, or take measurements ….etc. Unlike other programs that are specifically inclined to working with the point set data, MeshLab as the name eludes prefers to use meshes. So now that you have created a “mesh” you can use the rest of the many wonderful tools MeshLab has to offer. *** Note: This could get time consuming and at least in my experience crashes when the data is huge(“huge” is a scientific word for bigger than normal)Īs mentioned before in the subsampling discussion a few tabs ago you can also use the “Marching Cubes (APSS)” which has pretty good results on data with few contours.įor you inquisitive folks who need to know more about each of these processes for surface reconstruction please check out these two links: Marching Cubes or the Poisson The “Filters -> Point Set-> Surface Reconstruction: Poisson” At this point you will need to choose one of the surface reconstruction algorithms that MeshLab offers. Reconstructing the Surface (Creating the Mesh) “Filters -> Point Set -> Compute Normals for point set” We will now have to calculate the normals on the sub-sample we just created so MeshLab knows which side of the point is facing “out” and which is “in”. ![]() It is also important to note that since the Poisson is a stochastic process no two subsamples will be exactly the same even if the exact same parameters are used. When points are determined to be statistically random following the number of iterations you specify the alogritim will remove that point from the recreation of the surface.Įven though the Poisson does an excellent job there are still cases where manually cleaning these points from the data is required. Much like the filtering of noise in LiDAR data the Poisson takes the entire area of interest(the radius of the window size we specify in this case) and looks at the corresponding distribution of points in 3D space. While there are many different ways to deal with these rouge points we can once again apply the Poisson distribution, which seems to have the best results in the automated filters offered by MeshLab. So to avoid have spikes or deformities in our data we should apply a few methods in eliminating them when possible.įalse points to be removed from point set data More on Subsampling The image below the point cloud captured from the Microsoft Kinect (of a human chest – side view) and it has points that are not apart of the actual object we want to creat a 3D model of. Meaning that what worked well with a point cloud of a million points for the interior of a room, may not work with a million points of a human face. Like previously mentioned the exact parameters used in your process are TOTALLY APPLICATION DEPENDENT. The algotrithim it was designed to create circular window over the point cloud and calculate those points that are statistically “random” according to a Poisson distribution. Make sure you check the “Base Mesh Subsampling” box. The “Filter->Sampling->Poisson Disk Sampling” We will want to recreate a surface, which through trial and error (at least with objects that contain a lot of curves or contours) the Poisson disk method obtains the best results. *** Especially in noisy scan’s from the Kinect This does inevitably reduce the resolution of the data but if proper techniques are used you can maintain a high level of fidelity in the point cloud data. Occasionally you will need to sub-sample your point-cloud data to make it easier to work with. PLY, STL, OFF, OBJ, 3DS, COLLADA(dae), PTX, V3D, PTS, APTS, XYZ, GTS, TRI, ASC, X3D, X3DV, VRML, ALN **MeshLab can import the following file types: Once MeshLab is open the “Import Mesh” icon on the main toolbar will allow you to navigate to the files you have stored. ![]()
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